I have previously blogged my Makecode fandom and now I have played with LEGO Mindstorms. I must note that very soon LEGO will be replacing their EV3 lab software with EV3 classroom, which will be based on scratch. The good news will be that the learning resources for Makecode can be easily ported to Scratch and vice versa. Therefore, the unit that I have developed should be pretty sustainable, no matter which platform you end up using.
I have uploaded, both a Onenote and PDF of a unit that takes students through the basic and then has them managing a team project for a Sumo bot challenge. I also have the EV3 lab versions in Onenote and PDF. These and other goodies are available on the DigTech page.
I have recently written a unit for year 7, to transition them from block coding to text-based coding in Python. In years 8-9, I continue this somewhat by using block coding as my algorithm designer. Here, students can design their solution, test it and then refine it to make it more efficient. For example, instead of a series of sequenced commands that repeat, students can get the sequence working and then refine the algorithm with loops; and then test it again. I find the drag and drop nature of block coding to be a better environment for prototyping because you can work on several iterations of a design quite quickly and its a more visual experience as well. In particular, its probably a superior environment for beginning with embedded systems, such as the BBC Micro:bit or The Circuit Playground Express. In fact, these environments have a text coding view as well; facilitating the transition to text-based coding.
In this unit, I introduce students to python via turtle graphics. Here is my Unit; enjoy!
I have just finished developing a unit of work around solving digital problems. This is targeted at year 10 Digital Technologies and is a foundation to year 11 Digital Solutions, Topic 1: Understanding digital problems.
The Parrot Mambo drone can be coded via the Tynker App (iOS, Android) or via Swift Playground. If you choose Tynker, then you may need to enroll students (at cost) into their stunt pilot course. The Swift Playground, Parrot Education Accessory is free and will lead students through coding the drone rather than dragging and dropping blocks (as with Tynker).
I am currently working with a year 9 class, with an emphasis on developing algorithms, using the problem solving project sequence below.
team work plan
how to fly the drone
how to program the drone
identify what you need to know and the skills you need to complete the project
Using drones is a good opportunity to develop student ‘soft skills’ such as collaboration and communication because it forces you to work in a larger space than a normal classroom and with limited resources. I normally work in a computer lab, but needed to move to the library where the class could access the space as well as ipads. Back in the normal classroom, students are able to work on other aspects of their project.
You could extend on this and have students design and build the obstacle course. I started off on this path but realised that I needed a proper makerspace, with art supplies, storage for student projects and project spaces for teams to ‘make a mess’. If you have a makerspace, maybe give my Drone Game Board Unit Plan a go.
When I first opened my shiny new Raspberry Pi 3, my excitement was soon dampened as I had no network or internet access; rendering my Pi at least half as useful. Luckily, my techie is a Linux wiz and he created a custom build that was able to authenticate on our network.
The build document you need is Raspberry Pi Build Doc. I suggest you give this to a tech if you have one. Once built, the Raspberry Pi SD card can be cloned. Watch the video below: